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The other new deck to come out of todays standard pro tour was Pat Chapin’s UW Control. Pat has been writing and talking non-stop about Jace the Mind Sculptor, Treasure Hunt and Halimar Depths to anyone will listen ever since they were spoiled, and here he puts them to good use in a traditional, near creatureless control deck.

UW Control

1 Iona, Shield of Emeria

1 Path to Exile

2 Essence Scatter

2 Flashfreeze

1 Negate

4 Treasure Hunt

4 Everflowing Chalice

1 Celestial Purge

4 Cancel

3 Oblivion Ring

4 Jace, the Mind Sculptor

3 Day of Judgment

2 Mind Spring

2 Martial Coup

4 Plains

3 Island

2 Arid Mesa

1 Scalding Tarn

4 Halimar Depths

4 Tecton ic Edge

4 Glacial Fortress

4 Celestial Colonnade

sideboard

1 Perimeter Captain

3 Kor Firewalker

2 Negate

x Essence Scatter

x Baneslayer Angel

Blue Control players, your saviour has arrived. Treasure Hunt is really at its best in this deck, with such a high land count as well as ways to organise the top of the deck. The high land count can be supported because so many of the lands are basically spells – Celestial Colonnade, Halimar Depths and Tectonic Edge are practically Serra Angel, Sage Owl and Stone Rain that can be drawn off Treasure Hunt. The card selection that Jace and Depths provide let Pat run a variety of narrow 2 mana counters and always have the right one on hand. Aaron Forsythe would be proud of the 4 Cancels in the deck as well, he has been championing that card for some time.

Pat says that Jace is the strongest card in standard and while I was slightly harsh about it in my post New New Power, it has certainly started to build a track record that can justify its high price tag. The best speculative tip to take from this deck is Day of Judgment – this card is actually Wrath of God, a perennial $15 card in search of a deck.

I’ll have more decks for you as they become available, for now stay tuned to @magicprotour and @mananation for all the latest from Pro Tour San Diego!

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Pro Tour: San Diego is underway, and its our first look at standard with worldwake in the mix. It feels like we skipped 2009 entirely with Pat Chapin, LSV and Gabriel Nassif back at the top of the standings after day 1. Lets take a look at their decks, first up is LSV’s Naya deck which was designed by Tom “The Boss” Ross, and is also being played by PVDdR! I’ve copied these lists down from the deck tech videos, so please excuse any transcribing errors. Look for my next post shortly with the UW deck piloted by Chapin, Nassif and Herberholz.

Boss Naya

4 Wild Nacatl

4 Noble Hierarch

2 Birds of Paradise

1 Scute Mob

2 Stoneforge Mystic

4 Knight of the Reliquary

1 Dauntless Escort

4 Bloodbraid Elf

4 Ranger of Eos

3 Lightning Bolt

3 Path to Exile

1 Basilisk Collar

1 Behemoth Sledge

2 Ajani Vengeant

5 Forest

2 Plains

2 Mountain

4 Arid Mesa

3 Misty Rainforest

2 Terramorphic Expanse

2 Raging Ravine

1 Stirring Wildwood

1 Tectonic Edge

1 Rootbound Crag

1 Sejiri Steppe

sideboard

x Cunning Sparkmage

1 Basilisk Collar

1 Stoneforge Mystic

1 Behemoth Sledge

1 Goblin Guide

3 Dauntless Escort

x Qasali Pridemage

x Manabarbs

This deck is doing a lot of things I like. It is an aggro deck with a number of 1 drop accelerants, meaning turn 2 Knight of the Reliquary is a frequent occurrence. There are a number of toolboxes in the deck, with a Stoneforge Mystic able to fetch up either Basilisk Collar to punch through shrouded walls and turtles and Behemoth Sledge to turn every creature into a win condition. Even a lonely Noble Hierarch equipped with a sledge attacks as a Rhox War Monk with trample!

The second toolbox is Knight of the Reliquary, who has just been gaining value as time goes on. This girl can do basically anything you want – kill an opponent’s land, make a creature, act as Mother of Runes, fix your mana, power up Nacatl and end the game by swinging as a huge/huge creature.

The Cunning Sparkmage sideboard plan is also impressive. I’m surprised that with Gorgon Flail and Vithian Stinger already in the format nobody tried this before, but the Sparkmage equipped with a Basilisk Collar acts as a hasty Avatar of Woe.

This deck confirms a number of things I’ve been thinking recently –

Trinket Mage is just amazing, and Stoneforge Mystic is a rare version!

The manlands are insane and at least 1 should go in every multicoloured deck.

Knight of the Reliquary just gets better and better with worldwake.

So, my recommendations? Stock up on Stoneforge Mystics if you can still find people who are undervaluing them and get your sets of manlands before they all top $10 a piece!

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Worldwake Prerelease

Hey everyone, firstly my apologies for the trickle of updates lately – assignments have been getting the best of me. I did take some time out today to play a flight in the local Worldwake prerelease though, and I managed to go 4-0! Firstly I’ll show you my pool, for people who like such things, then I’ll discuss my matches.

The Pool

Personally I always skip this part of limited articles, feel free to do the same.

Green
Primal Bellow
Explore
Canopy Cover
Slingbow Trap
Feral Contest
Nissa’s Chosen
Oran-Rief Survivalist
Harabaz Druid
Gnarlid Pack
Timbermaw Larva
Graypelt Hunter
.
Red
Burst Lightning
Goblin War Paint x2
Crusher Zendikon
Claws of Valakut
Roiling Terrain
Skitter of Lizards
Goblin Guide
Slavering Nulls
Goblin Ruinblaster
Ruinous Minotaur
Cosi’s Ravager
Deathforge Shaman
.
Black
Smother
Grim Discovery
Corrupted Zendikon
Brink of Disaster
Desecrated Earth
Quag Vampires
Ruthless Cullblade
Kalastria Highborn
.
Blue
Wind Zendikon
Dispel x2
Spell Pierce
Into the Roil
Caller of Gales
Kraken Hatchling x2
Aether Figment
Welkin Tern
Sejiri Merfolk x2
Merfolk Wayfinder
Lullmage Mentor
Tideforce Elemental
Enclave Elite
Calcite Snapper
Shoal Serpent
.
White
Sunspring Expedition
Brave the Elements
Bold Defense
Windborne Charge
Landbind Ritual
Kor Outfitter
Ondu Cleric
Marsh Threader x2
Kor Aeronaut
Fledging Griffin
Kor Skyfisher
Kor Hookmaster
Emeria Angel
Pillarfield Ox
Kor Cartographer
Battle Hurda
.
Artifact
Everflowing Chalice
Spidersilk Net
Explorer’s Scope x2
Kitesail
Walking Atlas
Pilgrim’s Eye
Hedron Rover
.
Land
Quicksand x2
Sejiri Refuge
Soaring Seacliff
Smouldering Spires
Bojuka Bog
Piranha Marsh

The Deck

The first thing I noted about the pool is that black was nearly absent, which is disappointing as Kalastria Highborn looks like it would be insane in a deck that could support it. I also felt I didn’t have enough allies to make that deck worthwhile, and there wasn’t much else drawing me into green. I considered white-red briefly, but white-blue was definitely the standout deck of this pool. I built it like so, let me know in the comments if you’d have done anything different:

Marsh Threader x2

Kor Aeronaut

Fledgling Griffin

Kor Skyfisher

Sejiri Merfolk x2

Welkin Tern

Kor Hookmaster

Enclave Elite

Calcite Snapper

Pilgrim’s Eye

Emeria Angel

Hedron Rover

Battle Hurda

Dispel

Wind Zendikon

Brave the Elements

Into the Roil

Kitesail

Bold Defense

Windborne Charge

Sejiri Refuge

Quicksand x2

Soaring Seacliff

8 Plains

6 Islands

The Games

Round1, Deon (Jund beats)

An inauspicious start as I mulligan no lands into 6 cards, 1 Plains. I am playing catchup against Deon’s early green allies and finally land a Calcite Snapper that should stabilise the board, when he drops Abyssal Persecutor into play. 2 turns later I’m on negative life, and he draws his 3rd swamp to kick Gatekeeper targeting himself. The second two games go a lot better, as his janky mana-base slows him down and my fast creature beats take it away from him. Windborne Charge finishes it in style, as it will do repeatedly today.

Round 2, Tristan (GW little kid)

My deck is way too fast for Tristan’s, the first game he drops Trusty Machete and suits up his 2/2 multikicker flier but I have drops on turn 2, 3, and 4 including Kor Hookmaster, then Brave the Elements lets me alpha-strike for the win. Game 2, he has a slow start and my Sejiri Merfolk start taking chunks out of him but his Marshal’s Anthem off the top lets him stabilise at 1, with a beefy board – with only one flier. My answering topdeck of Windborne Charge elicits some expressions of frustration from Tristan, but I’m happy to take the win.

Round 3, Witta (4-colour black)

Witta’s deck was bizarre, I think he was playing entirely for fun as he diluted his nuts black pool with an assortment of bombs from other colours. Game 1 he rode pulse tracker to victory on the play, as my turn 2 drop met Disfigure, turn 3 got hit with Urge to Feed, turn 4 got Tomb Hexed and then his Sphinx of Lost Truths found him a Gatekeeper of Malakir for my 5 drop. I sided in my bad counterspells and hoped he wouldn’t have such a nut draw. Game 2 went exactly to plan, he stumbled on mana while my weenies destroyed him. Game 3 was a rerun of game 2, and I was playing for 4-0!

Round 4, Wok (RB something)

One of two brothers who are some of our best local players, they’re always fun to play against. I’m not sure what his deck was trying to do here – though he played some strong removal, I cleaned him up game one with Windborne Charge to finish it. For game 2 he sideboarded his entire deck into GU, and played nothing but lands while I played fast beats and the game took its natural course. 4-0!

Unfortunately the prize support at our Perth prereleases is dreadful, and I only got 3 extra packs of Worldwake. From those I pulled Eye of Ugin, Stirring Wildwood and 2x Jwari Shapeshifter (1 foil, 1 non-foil in the same pack!). Let me know in the comments how you went at your prereleases, what hot cards you pulled, and what you would have done with my pool. Cheers for reading!

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FNM & New Jace

First off a big thankyou to everyone who has been retweeting my posts this week, especially Trick from Mananation who named “The Price of Extended” his Excellent Series of the Week. I’ll be continuing the series from Monday, hopefully winding up Christmas Eve so I can take a bit of a break!

Before I get down to discussing the new Jace, a bit of self-aggrandizement. I played the last FNM of the year this Friday, standard constructed. I was playing Boros Bushwhacker with nothing too spicy maindeck, but 3 Manabarbs out of the side were my best card by far, and I brought them in every match as I didn’t face the mirror or monored. Just quickly, the matches:

Aaron, WR Valakut, 2-0: First game was a blowout as Aaron had borrowed the deck, kept a bad hand, and misplayed by Earthquaking for 2 when I had a fetch on the board to save my guys. Second game was closer as he kept something like 3 lands and 4 board sweepers, but my Manabarbs meant he had to take damage removing my guys and my burn finished him off. He never got Valakut online.

Simon, Eldrazi Green, 2-0: Simon seemed pretty new to his deck as well, as I don’t think he was correctly using his Nissa. I mulliganed to 5 and kept a one lander in the first game, but topdecked fetchlands like a hero to put him on 2. He should have gained life here but made a guy instead, and I drew a Lightning Bolt to kill him. Second game Ajani V came in and kept Nissa’s Chosen off the table long enough for me to win.

Anthony, Jacerator, 2-0: Anthony kept a slow hand in the first game and Steppe Lynxes took him down in short order. He Jedi-ed me good this game, on 2 life he asked matter-of-factly “Burst Lightning for the win?” and I showed him the one in my hand. He quickly Negated it, maybe planning to untap and Wrath, but I showed him the Lightning Bolt also in my hand to finish it. Game 2 he tapped out for something, Manabarbs came down next to my creatures, and the game state became impossible for him.

Michael, Big Naya, 2-1: Michael was paired up against me, having drawn his first round against a lifegain deck featuring Celestial Mantle. He was playing Behemoth Sledge and Baneslayer Angels, and I thought this would be a terrible matchup. Fortunately the first game I got the god-draw and it was over on turn 4. Second game I think he brought in Naya Charms, and I brought in something – not Manabarbs, as I thought his lifegain would negate their effect.

Big mistake! I couldn’t draw removal for his t-2 Woolly Thoctar, and it picked up a Behemoth Sledge. My Goblin Guides drew him about 50 lands this game and it was messy for me, I should have taken them out. Game 3 I was on the play, and I sided in my Manabarbs. I kept a hand of 3 removal spells, Steppe Lynx and lands, and drew into a Ranger of Eos. I had removed his Thoctar with a Journey to Nowhere, and landed Ranger followed by Manabarbs – I held the alpha strike in hand and attacked my 3/2 into his empty board, and eventually he realised death was inevitable. He severely misplayed on the first turn I attacked with Ranger – he tapped it with his Naya Charm, forgetting its 3 damage mode, which would have made things closer.

So I had some luck through opponent misplays, but I think my play was fairly tight, my deck was good and I earned first place at 4-0! Aaron – a good friend of mine who I played in round 1 – and I pack wars-ed the packs straight after, and I ripped a Marsh Flats amongst other things. Enough bragging, on to the latest  spoiler and what cards you should be looking to pick up in light of…

Jace, the Mind Sculptor

Jace is the first planeswalker to have four abilites! They are pretty wordy as well, as far as planeswalker abilities go. When it comes to evaluating complicated cards like this I like to find analogous spells or abilities on older cards, that I already know how to evaluate. So, looking at Jace through that lens, he becomes:

Jace, the Mindscupltor 2UU (3 loyalty)

+2 Fateseal 1

+0 Brainstorm, sorcery speed

-1 Unsummon

-12 Practically win the game

The fateseal ability seems marginal at first glance, though Patrick Chapin wrote a very compelling case for control needing card selection since its answers were so limited these days. This is the ability I will most need to play with to determine its worth.

Brainstorm is one of the more powerful things you can do with U, especially with fetchlands in the format to shuffle away bad cards. This is a free brainstorm every turn, it doesn’t even cost you a card! Taking a cue from Alex over at Channel Fireball, my initial Planeswalker Algorithm for new Jace is “do I need to unsummon something? If not, brainstorm.” That might just turn into “Brainstorm” after playtesting, this ability is pretty incredible.

Unsummon is always handy, but it gains a tempo advantage by giving the opponent card advantage. Jace’s ability doesn’t give card disadvantage, its just pure tempo. This ability makes fatties worse as Unsummon is practically Time Walk the turn after your opponent plays, say, Baneslayer Angel.

The last ability is very scary for your opponent, but it takes 5 turns to charge it up using the mediocre Fateseal ability. It does mean that if you’re charging Jace up, the opponent has to spend resources to destroy him.

What does that all mean?

First thing’s first, Jace will definitely be played, and he will definitely be expensive at release unless he is a promo. I wouldn’t be surprised if he is the prerelease or release promo, as they often spoil those cards earlier than others. Hype is particularly important with planeswalker prices, as you can see by Sarkhan Vol’s initial valuation, and the early buzz on Jace is that he is great.

With all this top of the deck manipulation, many evaluations of other cards have to shift. Fetchlands become even more amazing, as if you don’t like the cards at the top of your deck you can shuffle them away. Some folks – eg. Joey from Affinity for Islands – have suggested Lorescale Coatl should pair up with the brainstorm ability, which is pretty tasty – becoming a 5/5 on turn 4, or turn 3 if you’ve accelerated it out. 6/6 with Noble Hierarch! I think blue/green Lorescale is worth exploring, probably with white as well.

Archmage Ascension is also pointed out by Joey, but I really don’t think this will be worthwhile. It’s still 6 turns of work to get the Ascension online, assuming your opponent doesn’t Pulse it, or Esper Charm it, or Oblivion Ring it, or Vampire Hexmage it. Sure once you complete the quest you are looking good, but by then you have drawn a third of your deck! I just don’t see it happening. With card selection and shuffle effects from other cards you should be able to find what you need.

This post is already long enough, so for homework I want you to go to gatherer or magiccards.info and track down every card that benefits from being able to manipulate the top of your library, or unsummoning every turn, or just from blue becoming good – which is not assured just from Jace, of course, but he is a step in the right direction. If there were a mono-blue control deck, or blue white or blue black, what would it use as its finisher? If you are playing a blue deck at the moment, how would new Jace fit in? Please discuss in the comments, and we’ll be back into the Price of Extended on Monday.

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Worlds Recap

Wow, there we have it! The Mike Flores designed Naya Lightsaber deck, in the hands of Andre Coimbra of Portugal, takes down Jund piloted by David Reitbauer of Austria in the final of the World Championships. <edit> Meanwhile in the team event, Austria’s control deck featuring Spreading Seas knocks off China’s Jund but can’t stop the Chinese winning the team championship. I’ll be having a good look at the standard decks a bit further down, but first a look at extended (a format I don’t know a lot about yet) and the decks that did well. I know even less about legacy – though @mtgmetagame tells me Undiscovered Paradise has shot up in value based on its interaction with Bloodghast in Dredge – so I won’t be covering that at all at the moment.

Extended

There were two archetypes that notably outperformed the others in terms of numbers with 5-1 or better records- Zoo (8 pilots) and Thopter combo (6) out of a total of 26. Zoo consists of three subtypes, the most succesful being Rubin Zoo (5) which runs Grove of the Burnwillows and Punishing Fire to just dump all over other aggro decks. Landfall Zoo – playing Steppe Lynxes and Plated Geopedes alongside traditional Zoo beaters had 1 succesful player, and surprisingly we saw the return of Domain Zoo, capitalising on the easy mana in extended to play full-power Might of Alara and Tribal Flames on turn 3. Thopter combo pilots included 3 players with virtually the same 75 – good friends LSV and David Ochoa, and Carlos Romao – I’m not sure of their relationship with him, or if it was just coincidence that they found the same take on the deck. 3 other pilots all had varying takes on the deck, skipping the Gifts Ungiven package.

Other succesful decks include All in Red, Bant Aggro and Dredge – surprisingly there was only one Dark Depths deck at the top tables of extended, and that one incorporated the Thopter combo as well. Hopefully the pro writers will enlighten us as to why this deck failed to go well – perhaps people were packing a lot of hate for it? The extended coverage is a bit thin compared to standard, so we’ll just move right along.

Standard

So, as noted above the victorious deck was Naya Lightsaber, a RGW aggro deck featuring both the bomb 4 drops of the format – Bloodbraid Elf and Ranger of Eos – to counteract Jund’s card advantage – and a variety of efficient beatsticks like Wild Nacatl and Woolly Thoctar. The ubiquitous Baneslayer Angel makes an appearance, as does Oran-Rief, the Vastwood to pump up most of the creatures in the deck including everybody’s favourite mana elf Noble Hierarch. Andre capitalised on Jund’s major weakness, its manabase, in the final game by Ruinblastering David’s only green source, leaving David with 3 Maelstrom Pulse in hand at the end of the game. This deck seems extremely strong against the field, not only Jund. It plays all the best creatures, some of the best card advantage and the most efficient removal. Most of the cards in this deck are already well known and will remain solid at their current values, but between this and the GW tokens deck we could see a rise in Sunpetal Grove, currently the cheapest of the M10 duals online. As I write this Cardhoarder are sold out at $2.50, and MTGOTraders only have 8 in stock at the same price.

I don’t think I would buy at this price in the hope of making a quick buck, but if you want to play a GW, Bant or Naya deck anytime soon I would grab a playset immediately. Another card that is likely to go up somewhat is Conqueror’s Pledge, a card I suspected was a lot better than it had shown in tournaments so far (and posted as much). William Cavaglieri was unlucky to fall against Bram Snepvangers Boros with his mono-white tokens deck, though he showed off the power of Pledge by playing one with 4 Soul Wardens in play to go to over 60 life. Speaking of Bram’s deck, I am trying to put it together at the moment as most of the expensive cards are staples in multiple formats – Fetches, Goblin Guides, Rangers and Baneslayers are all played widely in standard and some show up in extended. When this deck fades into obscurity the only cards I’ll put away will be the commons and uncommons, the rares will always be useful.

Another breakout hit featured in Cavaglieri’s deck is Emeria Angel, which was not really on people’s radar a week ago but is actually really strong – a flying 3/3 for 4 that makes a ton of flying tokens in a format with Honor of the Pure and Ajani Goldmane, who would have thought? The boat has sailed on these already, but you can probably still trade for them with less well informed FNMers. I really want to try them at the top of the curve in Boros, playing them with 12 fetches and Goblin Bushwhacker seems pretty strong, and I don’t currently have Elspeths.

Worlds Trading

Just a quick note about the trades I made online this weekend. On Thursday I bought 4 Emeria Angels for 2.8 tickets, 24 Aven Mimeomancers for 2.4 and 16 World Quellers for 1.6 tickets, a total outlay of 6.8 tickets. Saturday I sold 4 of the Mimeomancers for 1 ticket, then on Sunday I sold 4 more for 1.6 tickets and the 4 Emeria Angels for 10, 12.6 tickets total and nearly doubling my money with 16 Mimeomancers and 16 World Quellers left over! I bought 8 Conqueror’s Pledges for 6.4 tickets and cheered on Cavaglieri, but it wasn’t to be. The Quellers didn’t work out as I had hoped, but bots will buy them back and the same price I bought them for currently so its no big loss. I will see how things go over the next few days as the standard online meta adjusts to the changes Worlds has brought, and hopefully sell all these cards at a decent profit.

As you can see from this experience it is very easy to make some extra tickets around event time, you just have to be quick to respond to trends. In future I will try to stay more liquid as I didn’t have enough tickets spare to go all in on Emeria Angels. If you are looking for a medium term investment at the moment with guaranteed gains, extended staples are the way to go as that is the next PTQ season, starting in January. I will make a post about this sometime this week, if I find the time between exams and applying for my own job.

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We’ve finally got a hold of the deck tech video for the undefeated mill deck from day one of worlds, and here I present the list in all its creatureless glory. All credit to Joel Calafell and Kenny Oberg for the deck, which they’ve titled ‘Jacerator’, a tribute to Oberg’s previous Tezzerator deck.

 

Main
4 Glacial Fortress
4 Kabira Crossroads
6 Plains
10 Islands
4 Howling Mine
4 Font of Mythos
4 Jace Beleren
4 Time Warp
4 Safe Passage
4 Angelsong
2 Sunspring Expedition
2 Archive Trap
4 Flashfreeze
1 Path to Exile
3 Day of Judgment
Side
1 Tezzeret the Seeker
4 Baneslayer Angel
2 Wall of Denial
2 Pithing Needle
2 Relic of Progenitus
1 Sunspring Expedition
3 Negate

Joel explains the choices in the link, expect the core of the deck – Mine, Font, Jace and Time Warp to rise somewhat based on this deck’s success. Jace and Warp are already expensive but the other two could be a good investment. People would love an excuse to play Archive Trap as well! Glacial Fortress could also see its price creep up as it is one of the cheapest of the M10 duals, not having a deck to go in up to this point.

The rest of today is draft, so I’ll be trying to get my homework done. Keep an eye on the people at the top of the standings after the drafts as they are more likely to reach top 8, where their standard decks will get another chance to show off.

 

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Worlds Post-Standard

So Day 1 is over and the most talked about story of the day is Charles Gindy’s DQ for fraud, which means the US is out of the team competition completely. The story goes that Gindy had a Master of the Wild Hunt, a 3/3 wolf and a 2/2 wolf and blew up his opponents 2/2. His opponent didn’t direct any damage back. After the game, Gindy asks why he didn’t kill the 2/2 wolf, which tells the judging staff that he knew what was going on and misrepresented the game state. I’m not passing any judgment here but I really feel for the US team, as aside from the fun of defending the title that is a buttload of cash they’ve missed out on. Anyway, on to the tech.

With 6 rounds of standard out of the way, we’re starting to get some decklists in which I’ll go over now. First up with have PotY second placed Martin Juza at 5-1.

Green/White Landfall Aggro

4 Marsh Flats
4 Verdant Catacombs
4 Sunpetal Grove
10 Basics (Forests/Plains, not sure on exact mix)
1 Gargoyle Castle

4 Noble Hierarch
4 Lotus Cobra
3 Borderland Ranger
4 Knight of the Reliquary
4 Emeria Angel
4 Baneslayer Angel

4 Path to Exile
2 Behemoth Sledge
3 Maelstrom Pulse
3 Elspeth, Knight Errant
1 Garruk Wildspeaker

The big tech from this deck is Emeria Angel, who has gone from sub 1 ticket to 5 tickets on MTGO overnight. With Juza one of the top players in the world at the moment he could take this deck all the way to top 8, and he’s far from the only person running Baneslayer’s little sister. Lotus Cobra has also finally made its mark, which is taken to the extreme in the next deck from Conley Woods also at 5-1.

Actually, I *am* pretty awesome.

Magical Christmas Land

4 Savage Lands
4 Verdant Catacombs
3 Scalding Tarn
1 Misty Rainforest
4 Mountain
4 Forest
3 Swamp

4 Lotus Cobra
4 Khalni Heart Expedition
3 Terminate
4 Harrow
4 Goblin Ruinblaster
4 Mold Shambler

4 Acidic Slime
2 Ob Nixilis, the Fallen
4 Rampaging Baloths

4 Violent Ultimatum

side
3 Jund Charm
3 Caldera Hellion
1 Terminate
2 Island
1 Swamp
4 Cruel Ultimatum

How I love this deck, let me count the ways… This is the timmiest deck I’ve seen so far at Worlds, playing a combination of ramping into ludicrous spells and heavy land destruction. As Conley says, the key to Lotus Cobra is that your deck has to work without it because it is such a lightning rod, but it has to do something explosive when it works to be worth playing. Where Juza describes Cobra as “the worst card in [his] deck”, Conley’s deck is centered around the little mana snake.

Those are the most interesting and successful lists available so far, I am dying to set eyes on Joel Calafell’s 6-0 Mill deck. Yes, undefeated MILL DECK. Despite the heavy Jund metagame Worlds has not dissapointed on the innovation side of things, and we still have a whole other constructed format to go!

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