Archive for the ‘Worldwake’ Category

The other new deck to come out of todays standard pro tour was Pat Chapin’s UW Control. Pat has been writing and talking non-stop about Jace the Mind Sculptor, Treasure Hunt and Halimar Depths to anyone will listen ever since they were spoiled, and here he puts them to good use in a traditional, near creatureless control deck.

UW Control

1 Iona, Shield of Emeria

1 Path to Exile

2 Essence Scatter

2 Flashfreeze

1 Negate

4 Treasure Hunt

4 Everflowing Chalice

1 Celestial Purge

4 Cancel

3 Oblivion Ring

4 Jace, the Mind Sculptor

3 Day of Judgment

2 Mind Spring

2 Martial Coup

4 Plains

3 Island

2 Arid Mesa

1 Scalding Tarn

4 Halimar Depths

4 Tecton ic Edge

4 Glacial Fortress

4 Celestial Colonnade


1 Perimeter Captain

3 Kor Firewalker

2 Negate

x Essence Scatter

x Baneslayer Angel

Blue Control players, your saviour has arrived. Treasure Hunt is really at its best in this deck, with such a high land count as well as ways to organise the top of the deck. The high land count can be supported because so many of the lands are basically spells – Celestial Colonnade, Halimar Depths and Tectonic Edge are practically Serra Angel, Sage Owl and Stone Rain that can be drawn off Treasure Hunt. The card selection that Jace and Depths provide let Pat run a variety of narrow 2 mana counters and always have the right one on hand. Aaron Forsythe would be proud of the 4 Cancels in the deck as well, he has been championing that card for some time.

Pat says that Jace is the strongest card in standard and while I was slightly harsh about it in my post New New Power, it has certainly started to build a track record that can justify its high price tag. The best speculative tip to take from this deck is Day of Judgment – this card is actually Wrath of God, a perennial $15 card in search of a deck.

I’ll have more decks for you as they become available, for now stay tuned to @magicprotour and @mananation for all the latest from Pro Tour San Diego!

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Pro Tour: San Diego is underway, and its our first look at standard with worldwake in the mix. It feels like we skipped 2009 entirely with Pat Chapin, LSV and Gabriel Nassif back at the top of the standings after day 1. Lets take a look at their decks, first up is LSV’s Naya deck which was designed by Tom “The Boss” Ross, and is also being played by PVDdR! I’ve copied these lists down from the deck tech videos, so please excuse any transcribing errors. Look for my next post shortly with the UW deck piloted by Chapin, Nassif and Herberholz.

Boss Naya

4 Wild Nacatl

4 Noble Hierarch

2 Birds of Paradise

1 Scute Mob

2 Stoneforge Mystic

4 Knight of the Reliquary

1 Dauntless Escort

4 Bloodbraid Elf

4 Ranger of Eos

3 Lightning Bolt

3 Path to Exile

1 Basilisk Collar

1 Behemoth Sledge

2 Ajani Vengeant

5 Forest

2 Plains

2 Mountain

4 Arid Mesa

3 Misty Rainforest

2 Terramorphic Expanse

2 Raging Ravine

1 Stirring Wildwood

1 Tectonic Edge

1 Rootbound Crag

1 Sejiri Steppe


x Cunning Sparkmage

1 Basilisk Collar

1 Stoneforge Mystic

1 Behemoth Sledge

1 Goblin Guide

3 Dauntless Escort

x Qasali Pridemage

x Manabarbs

This deck is doing a lot of things I like. It is an aggro deck with a number of 1 drop accelerants, meaning turn 2 Knight of the Reliquary is a frequent occurrence. There are a number of toolboxes in the deck, with a Stoneforge Mystic able to fetch up either Basilisk Collar to punch through shrouded walls and turtles and Behemoth Sledge to turn every creature into a win condition. Even a lonely Noble Hierarch equipped with a sledge attacks as a Rhox War Monk with trample!

The second toolbox is Knight of the Reliquary, who has just been gaining value as time goes on. This girl can do basically anything you want – kill an opponent’s land, make a creature, act as Mother of Runes, fix your mana, power up Nacatl and end the game by swinging as a huge/huge creature.

The Cunning Sparkmage sideboard plan is also impressive. I’m surprised that with Gorgon Flail and Vithian Stinger already in the format nobody tried this before, but the Sparkmage equipped with a Basilisk Collar acts as a hasty Avatar of Woe.

This deck confirms a number of things I’ve been thinking recently –

Trinket Mage is just amazing, and Stoneforge Mystic is a rare version!

The manlands are insane and at least 1 should go in every multicoloured deck.

Knight of the Reliquary just gets better and better with worldwake.

So, my recommendations? Stock up on Stoneforge Mystics if you can still find people who are undervaluing them and get your sets of manlands before they all top $10 a piece!

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New New Power

In case you missed it, Kelly Reid had a great article over on ManaNation last week discussing the meteoric price rises of legacy staples like Tarmogoyf, I highly recommend checking it out. He termed these new $100+ cards “New Power”, comparing them to the original Power 9 in both in-game utility and secondary market price and availability. Today I’d like to talk about something different. Jace, the Mind Sculptor, who – with my tongue planted firmly in my cheek – I am nicknaming new new power.

Just for reference again, here is the card:

New Jace reached sixty dollars on starcitygames before Worldwake was even released. It is currently sold out at that store, but has still managed to make it to #20 in their Worldwake rare/mythic sales charts for the last month. I acknowledge that he is available cheaper through other channels, however the fact remains that some people are buying them from SCG at $60 a pop. This situation is simply astonishing and it deserves a closer look.

First things first – I am not denying Jace is a strong card. If a blue deck emerges it will certainly have to consider playing him as he can provide powerful card selection and card draw, two things blue control decks love to do. He is certainly one of the strongest, and rarest cards in the set. However there are several arguments against his ludicrous price point.

1: He doesn’t have a track record.

Good deckbuilders are throwing out deck ideas for Jace left and right, that is not under question. However none of these theoretical decks have recorded any wins, made any top 8s,  or made up any portion of any metagame that could justify the current price. There is every chance that the Jace decks just won’t be good enough for the new, unknown metagame – a metagame that will develop out of one where blue is by far the worst colour. Baneslayer Angel, an obviously insanely playable mythic with huge casual draw, presold at 15 and it took back to back pro tour wins across two different formats for it to reach $60. Jace is the equal most expensive card in standard before he has ever been played in a competitive constructed event.

2: Blightning.

The entire Jund archetype will be a problem for these theoretical Jace decks, but Blightning is an especially neat answer to Jace. The super Mind Rot is just as effective at wiping out the new Jace as it was at wiping out the old one, and blue decks will still have just as much trouble answering a Blightning flipped off a Bloodbraid Elf as they did previously. Great Sable Stag is still in standard as well – though it seems he has been largely forgotten – and it will eat Jace alive no matter what Calcite Snappers, Walls of Denial or Cancels the blue player can muster to throw in its way. I can’t imagine a blue deck with the cards we have becoming such a preponderant metagame presence that its flagship mythic would justify a sixty dollar price tag.

3: The set has only just been released.

One of the contributing factors in Baneslayer’s high price was the extreme scarcity around release time, due to shortages caused by the short first print run. We have no idea how worldwake is going to sell yet, and it is entirely possible that Jaces will flood the market. Due to it being a small set there will also be plenty more Jaces per case of Worldwake than there were Baneslayers per case of M10. Currently there are no problems on the supply side of things, so the high price is due entirely to demand.

And that demand is pushed overboard by hype. To paraphrase Ben Bleiweiss’ latest article, he claims that Jace will be played as a four of, in multiple tournament quality decks across multiple formats, including the most played deck in standard. This is a wild claim with no basis in fact and while I’m as excited as anyone about the possibility of blue being good again there is nothing concrete that tells me Jace is worth $60. I’ll be leaving him well alone for a couple of months while the price comes back down to earth, and I suggest you do the same as well.

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Worldwake Prerelease

Hey everyone, firstly my apologies for the trickle of updates lately – assignments have been getting the best of me. I did take some time out today to play a flight in the local Worldwake prerelease though, and I managed to go 4-0! Firstly I’ll show you my pool, for people who like such things, then I’ll discuss my matches.

The Pool

Personally I always skip this part of limited articles, feel free to do the same.

Primal Bellow
Canopy Cover
Slingbow Trap
Feral Contest
Nissa’s Chosen
Oran-Rief Survivalist
Harabaz Druid
Gnarlid Pack
Timbermaw Larva
Graypelt Hunter
Burst Lightning
Goblin War Paint x2
Crusher Zendikon
Claws of Valakut
Roiling Terrain
Skitter of Lizards
Goblin Guide
Slavering Nulls
Goblin Ruinblaster
Ruinous Minotaur
Cosi’s Ravager
Deathforge Shaman
Grim Discovery
Corrupted Zendikon
Brink of Disaster
Desecrated Earth
Quag Vampires
Ruthless Cullblade
Kalastria Highborn
Wind Zendikon
Dispel x2
Spell Pierce
Into the Roil
Caller of Gales
Kraken Hatchling x2
Aether Figment
Welkin Tern
Sejiri Merfolk x2
Merfolk Wayfinder
Lullmage Mentor
Tideforce Elemental
Enclave Elite
Calcite Snapper
Shoal Serpent
Sunspring Expedition
Brave the Elements
Bold Defense
Windborne Charge
Landbind Ritual
Kor Outfitter
Ondu Cleric
Marsh Threader x2
Kor Aeronaut
Fledging Griffin
Kor Skyfisher
Kor Hookmaster
Emeria Angel
Pillarfield Ox
Kor Cartographer
Battle Hurda
Everflowing Chalice
Spidersilk Net
Explorer’s Scope x2
Walking Atlas
Pilgrim’s Eye
Hedron Rover
Quicksand x2
Sejiri Refuge
Soaring Seacliff
Smouldering Spires
Bojuka Bog
Piranha Marsh

The Deck

The first thing I noted about the pool is that black was nearly absent, which is disappointing as Kalastria Highborn looks like it would be insane in a deck that could support it. I also felt I didn’t have enough allies to make that deck worthwhile, and there wasn’t much else drawing me into green. I considered white-red briefly, but white-blue was definitely the standout deck of this pool. I built it like so, let me know in the comments if you’d have done anything different:

Marsh Threader x2

Kor Aeronaut

Fledgling Griffin

Kor Skyfisher

Sejiri Merfolk x2

Welkin Tern

Kor Hookmaster

Enclave Elite

Calcite Snapper

Pilgrim’s Eye

Emeria Angel

Hedron Rover

Battle Hurda


Wind Zendikon

Brave the Elements

Into the Roil


Bold Defense

Windborne Charge

Sejiri Refuge

Quicksand x2

Soaring Seacliff

8 Plains

6 Islands

The Games

Round1, Deon (Jund beats)

An inauspicious start as I mulligan no lands into 6 cards, 1 Plains. I am playing catchup against Deon’s early green allies and finally land a Calcite Snapper that should stabilise the board, when he drops Abyssal Persecutor into play. 2 turns later I’m on negative life, and he draws his 3rd swamp to kick Gatekeeper targeting himself. The second two games go a lot better, as his janky mana-base slows him down and my fast creature beats take it away from him. Windborne Charge finishes it in style, as it will do repeatedly today.

Round 2, Tristan (GW little kid)

My deck is way too fast for Tristan’s, the first game he drops Trusty Machete and suits up his 2/2 multikicker flier but I have drops on turn 2, 3, and 4 including Kor Hookmaster, then Brave the Elements lets me alpha-strike for the win. Game 2, he has a slow start and my Sejiri Merfolk start taking chunks out of him but his Marshal’s Anthem off the top lets him stabilise at 1, with a beefy board – with only one flier. My answering topdeck of Windborne Charge elicits some expressions of frustration from Tristan, but I’m happy to take the win.

Round 3, Witta (4-colour black)

Witta’s deck was bizarre, I think he was playing entirely for fun as he diluted his nuts black pool with an assortment of bombs from other colours. Game 1 he rode pulse tracker to victory on the play, as my turn 2 drop met Disfigure, turn 3 got hit with Urge to Feed, turn 4 got Tomb Hexed and then his Sphinx of Lost Truths found him a Gatekeeper of Malakir for my 5 drop. I sided in my bad counterspells and hoped he wouldn’t have such a nut draw. Game 2 went exactly to plan, he stumbled on mana while my weenies destroyed him. Game 3 was a rerun of game 2, and I was playing for 4-0!

Round 4, Wok (RB something)

One of two brothers who are some of our best local players, they’re always fun to play against. I’m not sure what his deck was trying to do here – though he played some strong removal, I cleaned him up game one with Windborne Charge to finish it. For game 2 he sideboarded his entire deck into GU, and played nothing but lands while I played fast beats and the game took its natural course. 4-0!

Unfortunately the prize support at our Perth prereleases is dreadful, and I only got 3 extra packs of Worldwake. From those I pulled Eye of Ugin, Stirring Wildwood and 2x Jwari Shapeshifter (1 foil, 1 non-foil in the same pack!). Let me know in the comments how you went at your prereleases, what hot cards you pulled, and what you would have done with my pool. Cheers for reading!

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Abyssal Persecutor

Remember what I said about hype last week? Well, the internet has latched onto one of the latest spoilers and proclaimed it the second coming. Check out Abyssal Persecutor: http://www.mananation.com/abyssal-persecutor-worldwake/

SCG and CoolStuffInc are already preordering this guy at $20, which seems like a ludicrous price to me. That’s above Baneslayer’s presell price.

First of all, the points in his favour. A 6/6 flying, trampling dude is obviously way above the expected power level for a 4 mana, mono-coloured creature. This will take a 20-life opponent to 0 in four swings by itself, and could be profitably employed in either an aggro deck or a control deck as a finisher. How does this compare to the other finishers in the format? Well, the obvious comparisons are to Malakir Bloodwitch, Baneslayer Angel, Broodmate Dragon and Sphinx of Jwar Isle. The Persecutor has a bigger power and toughness than any of these (though with Broodmate putting down two 4/4s the point is arguable), and at a cheaper cost to boot!

His downside is not deal-breaking either, as black has plenty of ways to destroy its own creatures – Gatekeeper of Malakir, Bone Splinters, Fleshbag Marauder, Terminate, a big Tendrils of Corruption, etcetera; so once your opponent is at negative life you just need to dispose of your no-longer-useful demonic servant and win the game.

That said, the downside is not a non-factor. You do need to have that way to kill him when you’re finished. Whether this means holding a removal spell that would otherwise clear the way for your team, playing otherwise less optimal cards like Vampire Aristocrat or Carnage Altar, or giving up a few precious turns trying to topdeck an answer to your own creature while your opponent turns the game around, there will be times when you really feel the impediment of being unable to win the game.

In addition, he is unfortunately weak against a couple of the dominant creatures in the format – Baneslayer Angel and Wall of Denial. Baneslayer’s seemingly trivial protection abilities have become very useful recently, protecting her from Halo Hunter, Bogardan Hellkite and now Abyssal Persecutor. He can almost never win a straight race against the Angel, and he can’t even be held back to block as protection lets her sail right on by. Wall of Denial sniggers at his pathetic 6 power, and rolls its eyes at both flying and trample.

I feel this is another case of a mythic rare being overrated and overhyped. With presell prices flying ever higher even as I write this, I feel Abyssal Persecutor will be Worldwake’s Lotus Cobra – initially disappointing, but eventually a role-player with the potential for brokenness if the right environment emerges… and an ever-falling price tag.

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Congratulations to wizards for keeping Worldwake so firmly under wraps, we have barely a smidge of the set available and official spoilers are starting this week, I believe. While Gwafa’s Bazaar was not lucky enough to recieve a spoiler I can offer the savvy traders out there some advice to prepare for the onslaught to come. Note that all cards and decks mentioned here are hypothetical and used only as examples of the sort of things that might happen in spoiler season.

1. Stay tuned to spoiler outlets

The MTGSalvation Rumour Mill collects every spoiler, official and unofficial – eventually. Those few short hours between a card being previewed on a blog or on twitter and it going up on the MTGS spoiler page can be the difference between an existing, undervalued card being in plenty of stock and it selling out – or, just as bad, it rising in price. This is especially notable on Magic Online where speculators can easily clear out bots in very short order, and some bots are programmed to raise prices in response to a run on a card. Keep your browser pointed at the mothership, SCG, ManaNation, MTGCast and anywhere else you expect to see spoilers posted. Twitter is also great for this as new cards are endlessly retweeted and discussed.

2. Get Liquid

Now is the time to sell off those moderately gaining investments that seem to have stalled and get some cash or tickets ready. In order to respond quickly to spoilers you need liquid assets – there is no point listing some ebay auctions or scouring buylists while everyone else is buying up all the foil Mindless Nulls they can find for that hot new deck people are talking about. Sell off now so you can afford a ticket on the wild ride of spoiler season.

3. Don’t believe the hype

Not every new card is going to be a winner, even though you will find segments of the community that will say that any new rare is completely broken. Check out my article on Quiet Speculation for examples of some mega-hyped flops that never lived up to their promise and lost a lot of value as a result. There are a few simple rules that can help you drive through the hype to find the real worth of the card, the easiest of which is – how does this compare to what we already have? For example, a hypothetical fat blue-red flying creature is previewed in Worldwake. The decks that this might obviously go in are RWU and RBU control – but these decks already have Baneslayer Angel and Sphinx of Jwar Isle, so unless our new toy fits into those decks better than the existing rivals it doesn’t matter how much the rumour mill rants and raves about it, it is probably not worth as much as they think it is.

4. Do believe the hype

Or is it? Sometimes mere hype is enough to set up a great deal. If the internet hive-mind has declared merfolk the new “best deck” but you’re not buying it, that doesn’t mean you can’t make a profit. If you can grab Merfolk Sovereigns early enough, then when the hype pushes the price up in the short term you can sell them off for some quick bucks. In this scenario you will need to keep track of all new spoilers though, as another spoiled card may make the hive-mind’s declaration correct!

5. Most cards go down after release

Following on from the points about hype, most cards go down in price from the price they presell at. This is inevitable – most cards are not tournament worthy, though people often think they will be. Don’t buy up everything you can on release as most of them will be losing investments – pick and choose carefully. It is usually better to miss one surprise hit, than to buy ten losers.

This is all pretty much common sense but it is good to be reminded, and this is the perfect time to do so. I’m as excited as any of you about the new set, I can’t wait to see whats in store! I won’t be posting on every spoiler, just the ones that catch my eye as good investments – or overhyped dud. Catch up with me on twitter for more spoiler thoughts.

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FNM & New Jace

First off a big thankyou to everyone who has been retweeting my posts this week, especially Trick from Mananation who named “The Price of Extended” his Excellent Series of the Week. I’ll be continuing the series from Monday, hopefully winding up Christmas Eve so I can take a bit of a break!

Before I get down to discussing the new Jace, a bit of self-aggrandizement. I played the last FNM of the year this Friday, standard constructed. I was playing Boros Bushwhacker with nothing too spicy maindeck, but 3 Manabarbs out of the side were my best card by far, and I brought them in every match as I didn’t face the mirror or monored. Just quickly, the matches:

Aaron, WR Valakut, 2-0: First game was a blowout as Aaron had borrowed the deck, kept a bad hand, and misplayed by Earthquaking for 2 when I had a fetch on the board to save my guys. Second game was closer as he kept something like 3 lands and 4 board sweepers, but my Manabarbs meant he had to take damage removing my guys and my burn finished him off. He never got Valakut online.

Simon, Eldrazi Green, 2-0: Simon seemed pretty new to his deck as well, as I don’t think he was correctly using his Nissa. I mulliganed to 5 and kept a one lander in the first game, but topdecked fetchlands like a hero to put him on 2. He should have gained life here but made a guy instead, and I drew a Lightning Bolt to kill him. Second game Ajani V came in and kept Nissa’s Chosen off the table long enough for me to win.

Anthony, Jacerator, 2-0: Anthony kept a slow hand in the first game and Steppe Lynxes took him down in short order. He Jedi-ed me good this game, on 2 life he asked matter-of-factly “Burst Lightning for the win?” and I showed him the one in my hand. He quickly Negated it, maybe planning to untap and Wrath, but I showed him the Lightning Bolt also in my hand to finish it. Game 2 he tapped out for something, Manabarbs came down next to my creatures, and the game state became impossible for him.

Michael, Big Naya, 2-1: Michael was paired up against me, having drawn his first round against a lifegain deck featuring Celestial Mantle. He was playing Behemoth Sledge and Baneslayer Angels, and I thought this would be a terrible matchup. Fortunately the first game I got the god-draw and it was over on turn 4. Second game I think he brought in Naya Charms, and I brought in something – not Manabarbs, as I thought his lifegain would negate their effect.

Big mistake! I couldn’t draw removal for his t-2 Woolly Thoctar, and it picked up a Behemoth Sledge. My Goblin Guides drew him about 50 lands this game and it was messy for me, I should have taken them out. Game 3 I was on the play, and I sided in my Manabarbs. I kept a hand of 3 removal spells, Steppe Lynx and lands, and drew into a Ranger of Eos. I had removed his Thoctar with a Journey to Nowhere, and landed Ranger followed by Manabarbs – I held the alpha strike in hand and attacked my 3/2 into his empty board, and eventually he realised death was inevitable. He severely misplayed on the first turn I attacked with Ranger – he tapped it with his Naya Charm, forgetting its 3 damage mode, which would have made things closer.

So I had some luck through opponent misplays, but I think my play was fairly tight, my deck was good and I earned first place at 4-0! Aaron – a good friend of mine who I played in round 1 – and I pack wars-ed the packs straight after, and I ripped a Marsh Flats amongst other things. Enough bragging, on to the latest  spoiler and what cards you should be looking to pick up in light of…

Jace, the Mind Sculptor

Jace is the first planeswalker to have four abilites! They are pretty wordy as well, as far as planeswalker abilities go. When it comes to evaluating complicated cards like this I like to find analogous spells or abilities on older cards, that I already know how to evaluate. So, looking at Jace through that lens, he becomes:

Jace, the Mindscupltor 2UU (3 loyalty)

+2 Fateseal 1

+0 Brainstorm, sorcery speed

-1 Unsummon

-12 Practically win the game

The fateseal ability seems marginal at first glance, though Patrick Chapin wrote a very compelling case for control needing card selection since its answers were so limited these days. This is the ability I will most need to play with to determine its worth.

Brainstorm is one of the more powerful things you can do with U, especially with fetchlands in the format to shuffle away bad cards. This is a free brainstorm every turn, it doesn’t even cost you a card! Taking a cue from Alex over at Channel Fireball, my initial Planeswalker Algorithm for new Jace is “do I need to unsummon something? If not, brainstorm.” That might just turn into “Brainstorm” after playtesting, this ability is pretty incredible.

Unsummon is always handy, but it gains a tempo advantage by giving the opponent card advantage. Jace’s ability doesn’t give card disadvantage, its just pure tempo. This ability makes fatties worse as Unsummon is practically Time Walk the turn after your opponent plays, say, Baneslayer Angel.

The last ability is very scary for your opponent, but it takes 5 turns to charge it up using the mediocre Fateseal ability. It does mean that if you’re charging Jace up, the opponent has to spend resources to destroy him.

What does that all mean?

First thing’s first, Jace will definitely be played, and he will definitely be expensive at release unless he is a promo. I wouldn’t be surprised if he is the prerelease or release promo, as they often spoil those cards earlier than others. Hype is particularly important with planeswalker prices, as you can see by Sarkhan Vol’s initial valuation, and the early buzz on Jace is that he is great.

With all this top of the deck manipulation, many evaluations of other cards have to shift. Fetchlands become even more amazing, as if you don’t like the cards at the top of your deck you can shuffle them away. Some folks – eg. Joey from Affinity for Islands – have suggested Lorescale Coatl should pair up with the brainstorm ability, which is pretty tasty – becoming a 5/5 on turn 4, or turn 3 if you’ve accelerated it out. 6/6 with Noble Hierarch! I think blue/green Lorescale is worth exploring, probably with white as well.

Archmage Ascension is also pointed out by Joey, but I really don’t think this will be worthwhile. It’s still 6 turns of work to get the Ascension online, assuming your opponent doesn’t Pulse it, or Esper Charm it, or Oblivion Ring it, or Vampire Hexmage it. Sure once you complete the quest you are looking good, but by then you have drawn a third of your deck! I just don’t see it happening. With card selection and shuffle effects from other cards you should be able to find what you need.

This post is already long enough, so for homework I want you to go to gatherer or magiccards.info and track down every card that benefits from being able to manipulate the top of your library, or unsummoning every turn, or just from blue becoming good – which is not assured just from Jace, of course, but he is a step in the right direction. If there were a mono-blue control deck, or blue white or blue black, what would it use as its finisher? If you are playing a blue deck at the moment, how would new Jace fit in? Please discuss in the comments, and we’ll be back into the Price of Extended on Monday.

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